KT043119 KTS36 Mechanism Design 6 op
Organised by
Economics
Person in charge
Ville Korpela
Planned organizing times
Period(s) I II III IV
2016–2017 X
2017–2018 X

Learning outcomes

This course introduces basic concepts and methods of mechanism design. Mechanism design is a branch of game theory that studies the reverse engineering problem: While game theory asks how we can predict the outcome of a given game, mechanism design asks whether a given outcome can be obtained by designing an appropriate game. Some influential classical results are introduces and some important future directions are discussed. Special attention will be given to a detailed study of the mechanisms that are used in the literature. Applications to the theory of auctions are considered if time permits.

Contents

This course introduces basic concepts and methods of mechanism design.

Teaching methods

Teaching method Contact Online
Lectures 24 h 0 h
Exercises 8 h 0 h

Teaching language

English

Modes of study

Option 1
Available for:
  • Degree Programme Students
  • Other Students
  • Doctoral Students
  • Exchange Students
Written exam
  • In English

Evaluation

Numeric 0-5.

Recommended year of study

4. year spring
5. year spring

Belongs to following study modules

Taloustieteen laitos
Taloustieteen laitos
Taloustieteen laitos
Taloustieteen laitos
Taloustieteen laitos
Taloustieteen laitos
Taloustieteen laitos
Taloustieteen laitos
Taloustieteen laitos

Incoming examinations

May 17, 2018
2016–2017
Teaching
Archived Teaching Schedule. Please refer to current Teaching Shedule.
Implementation details are unavailable.
Taloustieteen laitos
Opintokokonaisuudet