TKO_5725 Multiplayer Computer Games 5 ECTS
Organised by
Computer Science
Person in charge
Jouni Smed

Learning outcomes

Multiplayer computer games are distributed applications, which require real-time interaction, consistent view on data and secure communication between the participants. This course focuses on realizing these goals in a networked environment.

Contents

Apart from extending the topics of the prior course Algorithms for Computer Games, the topics cover among other things communication architectures, area-of-interest management, dead reckoning algorithms, and cheating prevention.

Teaching methods

Book exam

Modes of study

Option 1
Available for:
  • Degree Programme Students
  • Other Students
  • Doctoral Students
  • Exchange Students
Written exam
  • In English

Evaluation

Numeric 0-5.

Study materials

Chapters 8-10 from Jouni Smed and Harri Hakonen, Algorithms and Networking for Computer Games, John Wiley & Sons, 2006, ISBN 0-470-01812-7. http://www.wiley.com/go/smed

Belongs to following study modules

Department of Future Technologies
Department of Future Technologies
Department of Future Technologies
2016–2017
Teaching
Archived Teaching Schedule. Please refer to current Teaching Shedule.
Implementation details are unavailable.
Department of Future Technologies
DP in Computer Science
DP in Computer Science
DP Bachelor of Science in Techn.(Communication St)
DP in Information and Communication Technology
MDP in Digital Health and Life Sciences (Tech.)
Finnish Study Modules