TKO_3112 Game Design 5 ECTS
Organised by
Computer Science
Person in charge
Jouni Smed

Learning outcomes

The course enables the students to understand the role of the game designer in the game development process. The students will also have abilities to iteratively develop a game design from an idea through a concept into a game design document.

Contents

Game design is approached from historical, developmental and creative perspectives. The course proceeds through cycles of theory, game analysis and practical design exercises focusing on different eras and genres.

Modes of study

Option 1
Available for:
  • Degree Programme Students
  • Other Students
  • Doctoral Students
  • Exchange Students
Project / practical work
  • In English

Evaluation

Pass/fail.

Study materials

Jesse Schnell, The Art of Game Design: A Book of Lenses,CRC Press, 2008. ISBN 978-0-12-369496-6.

Ernest Adams, Fundamentals of Game Design, 3rd Edition, New Riders, 2014. ISBN 978-0-321-92967-9.

Belongs to following study modules

Department of Future Technologies
Department of Future Technologies
2016–2017
Teaching
Archived Teaching Schedule. Please refer to current Teaching Shedule.
TKO_3112 Game Design
Department of Future Technologies
DP in Computer Science
DP in Computer Science
DP Bachelor of Science in Techn.(Communication St)
DP in Information and Communication Technology
MDP in Digital Health and Life Sciences (Tech.)
Finnish Study Modules